
The Government of Canada is committed to a whole-of-government approach to supporting communities affected by wildfires. Across the country, several provinces and territories are experiencing a severe wildfire season, and the effects are already widespread.

While most games tend to leave you feeling fulfilled and entertained, Twelve Minutes leaves you feeling mentally spent, emotionally empty, and quite possibly in need of a long shower.JOttawa, Ontario Natural Resources CanadaĪs wildfires become more common and more extreme, the Government of Canada is focused on keeping people safe while strengthening our long-term response. And all of that is before the game's final twist that, while trying to avoid spoilers, paints the main character in a completely different and extremely uncomfortable light, with no "happy ending" in sight. Given the player's wide range of options in each time loop, it's possible to (and even likely) to participate in scenes that include violence against a pregnant woman, torture, murder, and suicide. While Twelve Minutes might not show viscerally detailed depictions of violence, nor does it have graphic nudity or explicit sex, the game's already grim plot quickly spirals into much darker and disturbing subject matter that definitely isn't meant for younger audiences. There are a lot of different reasons to classify certain "Mature" entertainment as not suitable for kids. And then there's the story, the driving force behind why players are even invested in the experience. Making matters more frustrating, it's easy to misuse, misinterpret, or simply overlook some key item or snippet of dialogue, forcing players to repeat themselves over and over and over again to the point of frustration. While the game accounts for most ideas the player might have, it never points out if it's even close to the correct course of action. It does little to nothing to guide the player's actions in each successive time loop. From a gameplay perspective, there's almost too much freedom. Twelve Minutes is a prime example of a well-crafted and superbly performed story that's still likely to sit poorly on people's palate. There are games out there that cater to just about every type, from light-hearted fun to dramatic suspense to terrifying horror, but not every game is suited to every audience. Some disturbing sex references at the end. The language is very frequent but not overly offensive in nature. A character can also be tortured in way that will make you feel bad even though they are a terrible person. While not comstant of wanton the it can be very bloody and sometimes agonizingly brutal especially the suicide scenes and the several ways a pregnant woman can be murdered. Violence and language are the prominent cautions.

Such as a (non explicit) love scene that continues unaffected even when done after a certain twist. There are numerous occasions where its clear the writers didnt think of certain choices and they come off as awkward.

The final twist is kinda silly and soap opera-ish and a bit confusing given the chronology the game presents. Even if alot of the logic and character morality is very questionable. A bite-sized time-sensitive point and click adventure where its fun to find what new interactions with each loop, notice the immersive ques the game uses to give hints and experiment to find new endings.
